![]() |
| https://www.makeuseof.com/tag/oculus-go/ |
In my previous blog post, I posed questions I had based on my reading of Will Richardson’s e-book, “Why School.” I have now done a bit of digging into each question. As the questions were quite broad, my research only partly dabbled into each question.
For my first question, in which I was interested in
discovering which online course-based sites were available for students of all
grades, Khan Academy was the only one I could find to offer a breadth of fleshed-out
grade-school courses. The other sites I found had either a more limited focus,
such as Starfall which teaches reading for grades K-2, or a limited depth of
content per subject, such as BrainPop which typically has a short video, online
quiz, and sometimes worksheet per topic. The interesting-looking articles/e-books
I came across about the Khan Academy include:
- “Blending Instruction with Khan Academy” by Lori A. Cargile
- “ALAS-KA: A learning analytics extension for better understanding the learning process in the Khan Academy platform” by José A. Ruipérez-Valiente
On the related topic of e-learning (teaching and learning
through electronic means), which also connects to my second question as to what
online student resources are available, I came across these prospective e-books:
- “The State of 21st Century Learning in the K-12 World of the United States: Online and Blended Learning Opportunities for American Elementary and Secondary Students” by Kimberly Greene et al.
- “E-Learning in K-12 Schools” by Paul W. Bennett
- https://www.intechopen.com/books/e-learning
I also came across a few new online resource sites for
teachers through Susan Nichols et al. case-study of four sites in their article,
“Teacher Resources Online”:
Finally, some interesting-looking e-books and articles I
came across on using Virtual Reality in the classroom include:
- “A Virtual Reality Application for Primary School Mathematics Class” by Ruixue Liu et al.
- “Video Games and Virtual Reality as Classroom Literature: Thoughts, Experiences, and Learning with 8th Grade Middle School Students” by Miles Madison Harvey
- “On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE” by Maria Virvou et al.
